Bachelor’s Degree, Full-Time Studies ...

Studies for Exchange Students, Degree Programme in Media and Arts

Select visible years, semesters and periods (when only one year is selected) by clicking buttons below. (S = Spring, A = Autumn)
School years 1
Search: cr 1 1A 1S 1 2 3 4
Autumn Semester 2021
(Select 30 cr)
Applied Fine Art
(Select 10 cr)
Site-Specific Practices 5
Fine Art and Games 5
Music Production and Music Business
(Select 5 cr)
Music Business 5
User Experience Design
(Select 15 cr)
User-Centered Design 5
User Interface Design and Usability 5
(Select 15 cr)
Animation Production 5
Animation Project 1 5
Animation Project 2 5
21KVDMA online optional courses autumn 2021
Character Design and Storytelling 3              
International Art Collaborations 1 5              
Social Media in Communication and Community Building 5              
Networked Media Culture 5              
Advanced IPR workshop 3              
Experimental Song Writing and Music Production 5              
Creating Your First Video Game 3              
60 / 4060 / 4060 / 060 / 2060 / 2060 / 060 / 0
The curriculum has been planned so that the student completes 60 ECTS credits per academic year and 30 ECTS credits per semester

Studies of syllabus is planned so 60 credits are studied in academic year and length of studies is 3,5/4/4,5 years. Planned syllabus may change during studies.

General information
The focus of the international and multicultural Degree Programme in Media and Arts is to provide up to date competences in a continuously changing and growing international media and arts sector. Everything starts from creating a fresh idea and continues with aiming to develop it into high quality product in artistically, technically and economically successful results.
Because the essential media and arts related markets and working environments are global, studying in English with a flexible syllabus and in co-operation with customers, partner companies and institutions in a sustainable and ethical manner is an extremely important starting point for generating new creative economy success stories.
Our solution for meeting these requirements has been organizing the Media and Arts studies into three main study paths:

*Interactive Media study path
*Music Production study path
*Fine Art study path

The structure of the study modules (minors) provides students excellent possibilities to join multidisciplinary research and development projects. Choosing studies across study paths is possible. The curriculum contains also large shared parts and projects between these study paths and other Degree Programmes.
The general aim of the studies is that students become professionals who are able to work as experts, developers and entrepreneurs in the field, both in Finland and abroad.
The other main objectives are that the graduate:
- Is capable of creative and applicable innovations and solutions
- Masters the articulation, working methods and technology of her/his speciality
- Is able to act professionally in the typical communication and interaction situations of the field
- Can design, create and head media and art related productions and act as member of a team
- Has the competence to enter both national and international fields of employment as a professional and as an entrepreneur
The professional studies give the competences required for demanding professional work e.g. in one or more of the following areas of application: game design, 2D- and 3D- modelling, virtual reality, web and app design and services, motion graphics design, user experience design, music production and music business, song writing, sound design, event production, cultural export, entrepreneurship, fine art photography and moving image as well as drawing and painting, animation and applied fine art.

Basic values of education
Our key values are co-operation, respect, cultural diversity, sustainability, ethics, entrepreneurial and independent attitude, aiming to high quality results and seeking new innovations.

Teaching methods
Our education centers on learner and learning outcome. Studying in the Media and Arts Programme is typically: creative, practical, project based, production oriented, international, often conducted in co-operation with customers, partner companies and institutions.

Fields of expertise (minors/main competences)
Visual design
Motion Graphics design
Web and App design
Game Design
2D- and 3D- modelling and animation
Song writing
Music production
Sound design
Event production
Live event technology
Moving Image
Fine Art Photography
Applied Fine Art
Drawing and Painting
Cultural export
Research, Development &Innovation
Working with Customers

Learning outcomes and aims of programme / academic year
The autumn semester of the first year provides a broad perspective on basic skills needed on each study path. As of the spring semester students have a choice to plan their own study path from a tray of professional studies (30 cr minor modules). In the spring semester the student selects the first minor module of his/her specialization from the minor modules selection. After the first year the student is able to use the essential tools and techniques and has competences from one professional study module.

In the autumn of the second year student continues with professional studies and chooses minor modules (a 30 cr) for autumn and spring semesters. Choosing modules across paths is possible as of year two depending on student’s prerequisites.
In the autumn of the third year the student deepens and broadens the professional insight in her/his specialization in international exchange or chooses the forth minor study module. In the spring semester the syllabus consists of language studies (these are possible to study already in year two), optional professional studies and practical training or studying even more optional professional studies, depending on student’s individual study plan.

The autumn of the fourth year consists of preparing for Thesis work by studying media analysis and research courses, free choice studies or choosing optional parts of a minor modules on top of studying basic research methods. The spring semester consists of the practical training and bachelor’s thesis.

However, above mentioned is just an example and the students have the opportunity to plan their individual study paths with tutor teachers and student counsellor.

Training and Work Placement
A student’s internship will last for about five months (30 credits). It is recommended that a student familiarizes him/herself with more than one work task and working place during the internship period. Work placements can be done also in summer and as a part time working during other studies. Each student has a supervising teacher for the internship, and the school and the workplace will jointly agree on the working and learning objectives of a student.

Graduates of the Media Programme have found work as Animators, Art Directors, Concept Designers, Game Artists, Game Designers, Graphic Designers, Project Managers, Producers, UI Designers, Web Designers, Web Programmers, Artists (Fine Art), Art photographers, Art directors in Communal Projects, Producers, Sound Designers, Song Writers, Performing Artists, Live Sound and Light Engineers, Event Producers, Production Managers

The structure of degree programme
Basic and Professional studies 180 cr
Practical training 30 cr
Free-Choice studies 15 cr
Bachelor’s thesis 15 cr
In total 240 cr